About Chamber 1.0
In 1948, a psychologist B.F. Skinner devised an operant conditioning chamber (known as a 'Skinner box’) to study animal behavior. Using a lever system that a rat presses to gain food inside a chamber, Skinner discovered that the food acts as a 'reinforcement' which induces rat's repetitive behavior. The premise that responses through conditioning shape actions became a pivotal model of Behavioral psychology, and Behaviorists consequently conducted various animal experiments to examine deeper on the learning process and problem-solving of the organism.
Operant Conditioning Chamber (Skinner’s Box), image source: http://www.appstate.edu
Now we can witness a rather complex model of learning with Machine Learning (ML), which takes data and algorithms to make a machine ‘learn’ cognitively and utilize this learning in decision making. Chamber 1.0 speculates its resonance with Skinner’s basic principle - such as Reinforcement Learning (RL) - which concerns how the agent takes action in an interactive environment in order to maximize reward. We are training machines and animals in an analogous learning model, whereas, rather obviously, its purpose and circumstance are divergent. Having concerned the outcome of training deeply intertwined with human behavior and the economics of ecology, the project Chamber 1.0 raises questions: Are the anthropomorphized expressions toward nonhumans such as ‘machine, animal learning’, ‘machine intelligence’ the part of ‘becoming’? Is there a new type of empathy emerging through the technical apparatus? What makes the animals in the lab invisible, and their labor unrecognized?
Chamber 1,2,3 are not necessarily chronologic, nor linearly presenting.
Video #1, #3 - The wormhole
single channel video, color, stereo, 3’29’’, 2021
single channel video, color, stereo, 3’24’’, 2021
Video #2 - Bare life
single channel video, B&W, stereo, 5’10’’, 2021
“Have you ever thought that both the phenomena and the pattern are fantasy?”